Miniguns are available in both games, having high capacity magazines (100 rounds with two spare mags in the first game and a 250 round belt in the second) and the highest rate of fire second only to Elemental weapons in the second game.Friendly Sniper: The Assassin from the first game.Flunky Boss: The Globex Leader calls upon additional clones of himself to support him in the final story mission of the second game.The Faceless: The Tank and Juggernaut are never seen without their heavy armor and helmet, but averted for one of the Juggernaut's skins third game.Elemental weapons fire a beam or continuous spray of chemicals (such as acid, cryogenic fluid or fire) at the target while Experimental weapons are futuristic weapons firing hard-hitting bolts or beams. Energy Weapons: The Elemental and Experimental weapons, both capable of inflicting one type of status effect on their target.Doom Troops: GlobeX troops, especially their Juggernaut.The Dog Was The Master Mind: The Scientist might be the reason why GlobeX is still around despite being defeated time and time again.In the third game, the General has been further split into the Gunslinger and Ninja, both capable of using dual weapons, but the former inherits his support abilities while the latter inherits his high burst damage from shotguns. Decomposite Character: The Medic from the first game had been divided to the Engineer (overall balanced stats), and the General (team-oriented benefits). ![]()
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